Fisherperson

Made by EpicNecromancer

Fun fact:


Go fishing

Grab your rod—or hands—and catch some fish.

0 Fish

0 fish per second (FPS)

They swim! They splash! They sell for cash!

Harvest vegetation

Vegetation is currently growing—120 seconds.

0 Vegetation

Various vegetative matter for use in organic fabrication. Smells pretty bad.

Mineral icon

0 Minerals

0 minerals per five seconds (MP5S)

Minerals for constructing your own original machinery. No more feeding (other) tech monopolies!



A bucket is more efficient for scooping up fish.

0 buckets producing 0 FPS


Row out past just the shallow-feeders.

0 boats producing 0 FPS


A stable platform to sit back and fish on.

0 piers producing 0 FPS


A simple diving suit. Lets you explore slightly deeper into the waters where larger schools of fish lurk. One-time upgrade.



A large net anchored in deeper waters.

0 deep nets producing 0 FPS


A crab-trapping cage. Fish that investigate the crabs get wrangled up.

0 crab traps baiting 0 FPS


Kelp fields are an easy source of vegetative matter, which has several further applications.

0 kelp fields


Large cages with automated claw apparatuses to grab and trap fish by the dozens.

0 clawed cages producing 0 FPS


A small, sturdy shelter serving as a safe station for deeper exploration. Watch fish through the glass ceiling! One-time upgrade.



Large amounts of organic bait to slowly lure in massive amounts of fish. Has a 10% chance to produce 25,000 fish each second.

0 fish bait


Filters cliffside rubble for useful minerals and metal, which can be used to assemble original constructions rather than buying off the market.

0 rubble sifters producing 0 MP5S


Who knew the best way to get help running a capitalistic monopoly was to offer cookies? Collects fish and minerals.

0 octopi? Octopuses? producing 0 FPS and 0 MP5S.




There will ✨eventually✨ be stuff here.